So a week ago I visited my brother and sister-in-law, who live about an hour from me. I was bringing them their anniversary gift, and just hanging out, because my parents were out of town and I highly dislike spending vast quantities of time alone. So I went for a visit.
My brother and SIL have both recently gotten into Dungeons and Dragons; they play a game with friends of theirs, and my brother recently began DM’ing for some of his work friends. I’ve been kind of interested in it, but I don’t have any local friends to play with, so… yeah. Then my brother asked me, when I arrived last Saturday, if I wanted to play a game while I was here. Just a one-shot, he said, no pressure. I agreed.
I had, by unlucky chance, been awake since 4am that day, which meant when it was time to start our post-dinner game, I was very tired. I kind of half-understood all the mechanics of character creation, and as it complicated, I was wondering if I’d even be good at playing. I’m not a great improviser, to be honest, so I wasn’t sure how this was going to go. Nevertheless, I created a wood elf sorcerer named Thia Galanodel, and that was that. My SIL created a half-orc rogue named Lucius, and my brother had a brief adventure written up already (I believe he used it for the first session of his work friends’ game).
What followed was, in short, a great deal of fun. There was much joking around, and I had a very good time. The game started, as such adventures do, in a tavern. Thia and Lucius were grudgingly sharing a table in a dark corner of the barroom (one of many such tables; we decided the tavern had at least a dozen dark corners with occupied tables). And then a human farmer burst in, exclaiming that his son had been kidnapped by goblins. Thia and Lucius tried to make an exit, but the farmer lit upon us before we could. (Good old railroading.) The farmer promised us a considerable sum (60,000 GPs, because we cannot resist an Adventure Zone reference, it seems) to bring back his son, and we agreed.
Soon we found ourselves tracking the goblins through a forest. We settled down for the night, only to be attacked by a pair of wolves. It was a short-ish battle, not without its casualties. Mostly here I mean the wolves, but we lost some HP ourselves. After the wolves were dispatched, we continued our rest, recovered, and followed the track to a mausoleum in the heart of the forest. A single goblin guarded it. Lucius hit upon the idea of talking to the guard rather than fighting straight out, which I thought was dumb, so Thia left him to it while she faded into the trees.
While Lucius’ idea did not end in disaster, it did end in the goblin going into the mausoleum for reinforcements. Lucius returned to me, and when the goblin reemerged with two fellows, we decided to give this talking thing another go. The goblins were nervous, but Thia, with her high Charisma and +5 to Persuasion, managed to convince them to take us to their leader. (The goblins’ names were, hilariously, Dishrag, Soaprag, and, uh, Ragrag.)
We were taken into the mausoleum and into the crypt, where we saw that the goblins had, in addition to the farmer’s son, kidnapped quite a few halflings and gnomes as well. Their leader, Grishnak, who was trying way too hard to be a badass. He had a ruby-encrusted eyepatch that he didn’t even need, and he apparently had “bad motherf*****” tattooed on his arm in Goblin (not that our characters knew this, since neither of us spoke the language). He demanded from Ragrag to know what was going on, and what we were going to do about his bounty.
Thia and Lucius exchanged a look. “Just give us the boy and we’ll get out of your way.”
Grishnak was stunned. He didn’t want a couple of pragmatists only in it for the money, he wanted heroes! He wanted a nemesis, dammit! It had taken him forever to gather up all these folk and cage them! He was going to sell them for a lot of money, too!
We politely inquired how much Grishnak expected to get for his haul.
“Three silver pieces,” he replied.
Thia and Lucius exchanged another look. “We have ten gold pieces between the two of us,” Thia said. “How about we give you that gold in exchange for the boy? Would that be amenable to you?”
I rolled a heck-a high persuasion check, and Grishnak agreed. Our adventure seemed to be done, and we headed out of the mausoleum with the boy, heading back through the forest to return him to his father.
As we made camp that night, we were set upon by none other than Grishnak, who cried out, “I CHANGED MY MIND!!” as he attacked. Thia fired Magic Missile at him, with the three bolts going right through his ridiculous eyepatch. He was dead in an instant. Being the pragmatists we were, Thia and Lucius searched his body. We got our money back, and Lucius gained a better weapon while Thia took the goblin’s Bag of Holding. We also took the eyepatch so we could pawn the jewels on it.
And that was basically that. We returned the boy, got our considerable reward, and a good time was had by all, both in-game and out.
Obviously this was just a for-fun game with no real consequences or anything like that, but hot damn was it fun. I definitely want to play DnD again sometime, but it’s hard to tell when I’ll be able to. In the meantime, I’m going to at least work on my character when I’ve got some spare time, and get her figured out so maybe I can do something with her in the future. I’m not ruling anything out.